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Reality Vanish
Vanishing Court
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March 12th, 2008

07:12 pm - Sub-Tankin' It
So like, hi everybody! I think the hunters need a medic that isn't a mystical NPC that comes when called. There are a few PCs that also come when needed but they aren't a "resident" medic.

I've thought this way for some time and even have a character who would be almost perfect for the job! I've just neglected to bring it up with past Signas-muns. BUT OH HAY LOOK! I'm Signas-mun.

And it would be a bit crappy of me ( Maybe? ) to suddenly make a mostly-inactive character a hunter "because I can" after I should have a long time ago.

So any objections from players, teh modly-ness, Phoenix Wrights, characters not that you really get a say, or the like? Were you planning on doing the same?

I was thinking Techno for all who are curious.

(8 comments | Leave a comment)

March 5th, 2008

09:50 pm - Community Info/Rules change
The RV community info page is badly out of date, specifically in regards to rules 6 through 8. I propose removing these three rules and adding four more in their place. The rules I propose are as follows:

Rules!Collapse )

All other rules besides 6, 7, and 8 will remain the same. Most of what's in these rules should not be new to you guys. Before I set these rules in stone, though, I'd like to hear what everyone thinks about the proposed changes and any other remarks or suggestions you might have.
Tags: ,

(5 comments | Leave a comment)

March 1st, 2008

05:01 pm - RV Science Expo
Hey peoples~

Anyone remember that Science Expo idea for RV? I've been thinking of working to get it off the ground and have some fun with it.

I remember what Raz wants to do toward the end - after everyone has had time to enjoy the sciency stuff and go home if they don't want to be involved. You still want to do that, right Raz?

Otherwise, does anyone have any ideas for Scientific Panels/Presentations that can be offered? Or pups that want to present something?

Is there anything specific anyone would like to see at the Expo?
Current Music: Party Like It's 1999

(6 comments | Leave a comment)

February 24th, 2008

07:26 pm - End of hiatus
Hey everyone! I'm officially back from my hiatus. And now for an Important Modly Question:

Did you miss me?


(10 comments | Leave a comment)

February 21st, 2008

08:43 pm
I'm going on hiatus. My aunt had a stroke and is in the hospital. She's most likely brain dead, and we're most likely going to take her off life support according to her wishes. Today has been an exhausting day, and I'm definitely not going to be in the mood to talk to many people for a while.

I don't know how long I'll be gone. I'm definitely gonna need some time to get over this.
Current Mood: exhaustedexhausted

(2 comments | Leave a comment)

February 19th, 2008

09:56 pm - On hiatus
Hey folks,

I'm just letting everyone know that I will be on hiatus for the next few days. I may still show up on AIM from time to time, and I'll still check e-mail, but I probably won't be participating in any RPs.

If I am needed in any modly capacity, please e-mail me.

If something comes up where you absolutely, desperately need one of my characters, please e-mail me.

I should be back from hiatus by the end of the week, if not sooner. I can't pin down an exact date because I'm not certain how much time I will need.

See you guys when I get back,

(Leave a comment)

February 8th, 2008

11:26 am - "we're all craazy --"
In the very near future -- i.e. when a few other stories are tied up -- Nightmare here is going to lose his mind.

Don't worry! He stands a very good chance to get it back again ;3 But in the meantime, he'll wind up rampaging through Central (or some other convenient location) channelling a very confused -- and batshit insane -- Zero-persona.

Those of you familiar with X6 can probably see where this is going ~

Anyone interested in encountering Nightmare, or helping the Hunters corral and contain him (not to mention try to snap him back to sense), feel free to join in the fun!

Or ask questions here, if you want, before committing :3 as the OP won't be made for a bit yet --

(2 comments | Leave a comment)

08:05 am - Regarding remote teleportation of other characters
This came up in a conversation with someone and it's something I feel should be public knowledge, so here goes.

Remote teleportation of other characters.
(Otherwise known as "It's not Star Trek, people.")

This is not something that the average person can do. It takes specialized equipment, the person being teleported must have a teleporter or be in direct contact with someone being remotely teleported, and the people doing the remote teleportation must have the teleporter code of the person in question.

Currently, the only people with access to this kind of specialized equipment are the Defense Forces. The Hunters, by virtue of being affiliated with the DF, may use the equipment, but they do not have their own. If anyone wishes to give their PC or NPC this equipment, please talk to me.

The DF keep an active database of the teleporter codes of its members and anyone who chooses to log their teleporter code with them. These are the only people the DF can remotely teleport, unless a person wishing to be remotely teleported communicates their teleporter code to the DF HQ.

With the exception of active DF members, teleporter codes may be removed from the database by the owner of the teleporter at any time.

The database cannot be hacked without the approval of the mod and any potential victims of teleporter code theft. Even in this case, hacking the database would be extremely difficult. Top of the line technology and security here, folks.

Teleporter codes are very difficult to harvest without the person's consent and must be approved by the player beforehand.

If someone's teleporter is destroyed to the point where it can no longer send out a signal, they cannot be remotely teleported.

Yes, theoretically, the DF could use the equipment to either bring in or send someone to a person who does not wish to be found, provided that person left their teleporter code in the database, but there is a lot of red tape and paperwork that must be done to approve this. It has to be pretty darn important for the DF to approve this use of the equipment.

Questions? Thoughts? Did I cover everything?

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January 28th, 2008

08:09 am - Mod Post - In regards to Major NPCs
All right, serious business time, folks. After thinking things through, I think that RV needs a new rule regarding NPCs. Specifically, major NPCs.

As it stands, any member of RV can create and play an NPC when the need for one rises up in a plot. If Rock and Netto go into an ice cream shop, Rock's player is well within her rights to create and play Jenny, the girl who works behind the counter and serves them ice cream. All is well and good, no need to create a bio or ask for anyone's permission. That is not going to change.

The same thing applies for minor NPCs created for conflict. The Maverick reploid down in the ruins who is doomed to get his head shot off in the same post he appears in, the class bully who keeps picking on the littler kids, the officious secretary at Important Corporation who makes getting that permit for Zero's latest Shiny Toy an absolute nightmare - these are all perfectly acceptable NPCs and there is no reason why you can't make them up and play them on the spot.

However, when it comes to major NPCs, I think there needs to be some sort of regulation.Cut to save the world. Or your flists. Whichever.Collapse )

This rule is being made with the intention of keeping things fair and reasonable in major plots that are run in RV. NPCs that are too difficult to counter and/or defeat only lead to frustration on the part of the other players, and that detracts from the overall fun of the plot.

Now, does anyone have any questions or concerns about any of this?

(Leave a comment)

January 22nd, 2008

09:39 pm - Mun swap announcement.

Signas, battleaxeofdoom, is now being played by anibunny, who will be much, much better at playing him than I was. For Signas needs, talk to her!

Back to your regularly scheduled interwebs now.

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